Expired
Company:
Eidos-Montréal
Location: Montreal
Closing Date: 03/12/2024
Hours: Full Time
Type: Permanent
Job Requirements / Description
July 30, 2024
Reports to: Creative Director
Permanent – Full-time
The team
Come and join a design team on a unique mandate in a genre with high narrative content.
We're looking for our Lead Level Designer, to complement our very senior design team. Each of us contributes more than just our title; we're looking for a colleague with the same broader interest in the project as a whole. We achieve this through our contributions both at high level (management) and directly in the creation of engine content. If you identify with this description, then we need to talk!
What you will do
In close collaboration with the team of directors, supervise and oversee the design and implementation of the game's main and secondary missions and the game's various missions and levels;
Work closely with the artistic, technical and narrative teams to create high-quality missions and game levels;
Mentor the level design team, providing them with regular feedback on their work, and their professional progress, organizing meetings to monitor and review their performance;
Support the production and testing teams in preparing, monitoring and organizing consumer test sessions for our missions and game levels;
Work in collaboration with the production team to establish the roadmap for each task required for the design of missions and game levels;
Communicate the progress of mission and game-level design with the various game directors, in order to present progress, obstacles, concerns, risks and their potential solutions;
Monitor and assist in the development of the various tools required for the mission and game-level creation;
Work in collaboration with the game design team and the game director to achieve the desired quality of execution and player experience for each mission and game level;
Oversee the creation of mission and game-level documents and keep them up to date;
Communicate progress, needs, bottlenecks and relevant information to the departments involved in the mission and game-level design;
Establish procedures, standards and best practices for the mission and game-level creation.
What you bring
+ 6 years experience in the video game industry as a mission and level designer;
+2 years experience as a lead level designer;
Having delivered a game as a lead designer is an asset;
Experience in the fundamentals of level and mission design and their constraints;
Experience in scripting and rapid prototyping;
Excellent technical knowledge of the various stages of production.
Even better if you have
Experience working with Unreal is preferred;
Experience in design is an asset (participation in the creation of RLD, participation in the creation of the blueprint, etc.);
Excellent communication skills and ability to illustrate one’s own ideas are essential;
Leadership skills, proactivity, ongoing commitment to working with different professions (design, animation and programming);
Ability to work in a team focused on continuous improvement.
Flexible work schedule: because unexpected events are part of life when you are sick or need personal days;
Hybrid work: because we have adapted to the new reality;
Access to Groupe insurance: To take care of yourself and your loved ones;
Access to Groupe RRSPs: we think about your future;
Access to a telemedicine service for the family: to avoid a pleasant 24hours in the emergency room
Bonus plan: we recognize the work accomplished.
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Eidos-Montréal