Creature Technical Director

Company:  Disney
Location: Vancouver
Closing Date: 27/10/2024
Salary: £100 - £125 Per Annum
Hours: Full Time
Type: Permanent
Job Requirements / Description
This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.Position SummaryThis role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.The Creature Technical Director is responsible for rigging and enveloping hero to background creature, vehicles, and props in Maya. They are able to wrangle rigging and creature pipeline issues proficiently under the direction and support of their supervisors; and have the ability to run flesh-surface, hair, rigid sim, crowd, and/or cloth simulations.What You'll DoProvide rigging and enveloping in Maya for various vehicles, characters, and creaturesRun cloth, hair, rigid body, crowd, or muscle simulationsTroubleshoot creature pipeline issues for artists in other disciplinesScript utilities/tools/plug-ins in Maya and/or HoudiniParticipate in reviews, dailies, and department meetings as requiredMentor entry level artistsSpecial projects as necessaryWhat We're Looking ForAt least three years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least five years of relevant professional VFX experience in lieu of educationExperience as Maya rigger for assets in digital animation, visual effects, games, commercialsExperience running simulation shotworkExperience in corrective sculptingKnowledge of anatomy and envelopingPositive attitude and team playerGood communication skillsProficiency with LinuxExpertise with Maya and HoudiniExperience with python scriptingNice to have:C++Basic proficiency in another discipline - modeling, texture, TD, animationJoinILMThe hiring range for this position in Vancouver is C$96,800 to C$123,900 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered. #J-18808-Ljbffr
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